Previous Events

DESCRIPTION OF MANOEUVRES USED IN EVENTS BELOW

HORIZONTAL EIGHT
From level flight the model completes a full 360 degree turn followed by a full 360 degree turn in the opposite direction. Height should be constant during both turns.

RUNNING EIGHT
From level flight the model pulls up into a ¾ loop (until heading vertically down), then pushes (down elevator) into a complete outside loop (until heading vertically down again), then pulls into a ¼ loop to level flight.

INVERTED HORIZONTAL EIGHT (OR INVERTED EIGHT)
The same as the Horizontal eight, but the aircraft is inverted throughout the whole manoeuvre.

CUBAN EIGHT
Starting from level flight, model pulls up into a loop until inverted at 45 degrees downward, then half rolls to upright, still in 45 degree downward attitude, then again loops until inverted at 45 degrees downward, then pulls out to level flight. The top of the two loops should be at the same height!

VERTICAL EIGHT
Model starts from level flight, pulls up into 1 complete inside loop, and then pushes down(down elevator) to complete 1 bunt.

VERTICAL SQUARE EIGHT
Same as vertical eight, but each loop square.

OUTSIDE LOOP
Starts from level flight, inverted. Model pushes (down elevator) into a 360 degree loop. The bottom of the model is inside the loop.

BUNT
Starting from level flight, upright, the model pushes down (down elevator) into 360 degree loop. The bottom of the model is inside the loop.
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Aircraft to take-off, and perform as many touch-and-go’s as possible, between two lines drawn on the runway. Allowed time is 1-minute(Open Class) & 2-minutes (Sportsmen Class). Lines to be 1,5m (Open Class) and 5m (Sportsmen Class) apart.

Aircraft to take-off, and perform as many roll and loop sequences as possible. Allowed time is 40-seconds (Open Class) & 120-seconds (Sportsmen Class).

Aircraft to take-off, climb for 10-seconds and pilot cuts the engine/motor completely. Aircraft to perform as many downward spins as possible, and land on the runway.

Aircraft to take-off, and climb for 60-seconds. Engine/motor cut to slow idle, and to then glide for as long as possible, and land on the runway.

 (Open Class)
Aircraft to take-off, and perform: 1 x Bunt (outside loop from the top; push), 2 x Cuban Eights,
3 x Avalanches, 4 x Vertical rolls…and land on the runway (up or down).

 (Sportsmen Class)
Aircraft to take-off, climb for 20 seconds, and then perform: 1 x Loop, 2 x Rolls, 3 x Split “S”…and land on the
runway (up or down)

 (Open Class)
Aircraft to take-off, and climb for 15-seconds, and engine/motor cut completely. Then perform:
1 x Loop, 4 x Vertical rolls, 1 x Bunt (outside loop from top; push)…and land on the runway.

 (Sportsmen Class)
Aircraft to take-off, and climb for 30-seconds, and engine/motor cut completely. Then perform:
2 x Rolls, 1 x 360-degree heading turn (horizontal circle)…and land on the runway.

 (Open Class)
Line to be drawn across the middle of the runway. Aircraft to take-off, and perform a spot-landing before the line, and as close to the line as possible. Only three attempts are allowed.

 (Sportsmen Class)
Line to be drawn across the middle of the runway. Aircraft to take-off, and perform a spot-landing as close to the line as possible. Only three attempts are allowed.

(Open Class)
Aircraft to take off and then perform the following sequence three (3) times: 3 X Immelmann turns,
1 X Roll reversal (1 Roll left followed by one right or vice versa), 3 Split “S’s”, Touch & Go – Land after the 3rd sequence.

(Sportsmen Class)
Aircraft to take off and then perform the following sequence three (3) times: 1 X Immelmann turn, 1 X Roll,
1 Split “S”, Touch & Go – Land after the 3rd sequence

(Open Class)
Aircraft to take-off, and gain altitude at the pilot’s discretion, motor to be cut completely and aircraft to perform:
1 Loop,                3 Spins, 1 Bunt, 2 Rolls, Land on the designated runway.

(Sportsmen Class)
Aircraft to take off and gain altitude at the pilot’s discretion, motor to be cut back to slow idle and aircraft to perform: 1 Loop, 3 Spins, 1 Roll, Land on the designated runway.

 (Open Class)
Aircraft to take-off, and perform: 5 x Inside Loops, 4 x Horizontal rolls, 3 x Immelman turns, 2 x Horizontal 8’s,
1 x Split “S”, Land on the runway.

 (Sportsmen Class)
Aircraft to take off and perform: 5 x Inside Loops, 4 x Horizontal rolls, 3 x Immelmann turns, 2 x Split “S’s”,
1 x 180 degree turn. Land on the runway.              

(Open Class)
Pilot only to time the flight from Wheels off (No external timing devices allowed – pilot to count time)
During the timed flight the following manoeuvres to be performed: 1 x Immelmann turn, 3 x Cuban 8’s,
3 x Rolls, Land.

(Sportsmen Class)
Pilot only to time the flight from Wheels off (No external timing devices allowed – pilot to count time)
During the timed flight the following manoeuvres to be performed: 1 x Immelmann turn, 2 x Cuban 8’s,
1 x Split “S”, Land.

(Open Class)
Limbo line to be suspended between two poles 1.8 meters (measured in the middle of the runway) above the runway – poles to be 12 meters apart, placed equidistant on each side of the runway: Aircraft to take off and perform a 360 degree heading change between each pass below the limbo line. Time allowed 90 seconds – timed from wheels rolling. Counting stops if the line is touched or any wheel or other part of the aircraft touches the runway.

(Sportsmen Class)
Limbo line to be suspended between two poles 2.0 meters (measured in the middle of the runway) above the runway – poles to be 12 meters apart, placed equidistant on each side of the runway. Aircraft to take off and perform a 360 degree heading change between each pass below the limbo line. Time allowed 120 seconds – timed from wheels rolling. Counting stops if the line is touched or any wheel or other part of the aircraft touches the runway.

 (Open Class)
Aircraft to take off and then perform the following sequence three (3) times: 3 X Immelmann turns,
3 X Avalanches (loop with a snap roll at the top), 3 Split “S’s”, Touch & Go – Land after the 3rd sequence.

 (Sportsmen Class)
Aircraft to take off and then perform the following sequence three (3) times: 1 X Immelmann turn, 1 X Roll, 1 X Loop. 1 X Split “S”s. Touch & Go – Land after the 3rd sequence.

(Open Class)
Aircraft to take-off, and gain altitude at the pilot’s discretion, motor to be cut completely and aircraft to perform: Half a roll and Glide inverted for 25 seconds, 1 Immelman turn, 2 Rolls, 1 Split “S”, Land on the designated runway.

 (Sportsmen Class)
Aircraft to take off and gain altitude at the pilot’s discretion, motor to be cut back to slow idle and aircraft to perform: Glide for 15 seconds, 1 Spin, 2 Rolls, Land on the designated runway.

 (Open Class)
Aircraft to take-off, and perform: 5 x Avalanches (loop with a snap roll at the top), 4 x Horizontal rolls,
3 x Immelman turns, 2 x Verticall 8’s (one loop one bunt or vice versa), 1 x Split “S”, Land on the runway.

 (Sportsmen Class)
Aircraft to take off and climb for at least 15 seconds and then perform: 5 X seconds upside down flight (Fly upside down for 5 seconds), 4 X Inside loops, 3 X Horizontal rolls, 2 X Immelmann turns, 1 X Split S.

 (Open Class)
Pilot only to time the flight from Wheels off (No external timing devices allowed – pilot to count time).
During the timed flight the following manoeuvres to be performed: 3 x Immelmann turn, 2 x Cuban 8’s, 1 x Roll,
Land.

 (Sportsmen Class)
Pilot only to time the flight from Wheels off (No external timing devices allowed – pilot to count time). During the timed flight the following manoeuvres to be performed: 3 x Immelmann turns, 2 x Rolls, 1 x Split “S”. Land.

(Open Class)
A line to be drawn across/over the middle of the runway. Aircraft to take-off and perform a landing in front of the line! Only three attempts allowed.

 (Sportsmen Class)
A line to be drawn across/over the middle of the runway. Aircraft to take off and perform a landing on the line. Only three attempts allowed!

Test your Bombing Skills!
A target is to be drawn on the runway. Aircraft to take off and drop three bombs on the target during upwind flight – same direction as take-off. Only three attemps allowed! (1 Bomb per attempt) OR Only one attempt allowed with all three bombs inboard. Pilot to make the call before starting the bombing!

Gliding with a Sting! (Open Class)
Aircraft to take off and gain altitude for 10 seconds. Motor to cut completely and aircraft now glides for 30 seconds in an inverted attitude. After 30 seconds glide, now perform: 1 Inside Loop, 1 Bunt, Land on the designated runway.

Gliding with a Sting! (Sportsmen Class)
Aircraft to take off and gain altitude for 40 seconds. Motor to cut to slow idle and aircraft now glides for 10 seconds.
After 10 seconds glide,(motor remains on idle) now perform: 1 Inside Loop, 2 Rolls, Land on the designated runway.

Don’t lose your Marbles! (Open Class)
Aircraft to take off and then perform the following sequence and land: 3 x Loops, 2 Rolls (spiral rolls allowed),
1 Touch and Go followed by a 360 degree heading change.

Don’t lose your Marbles! (Sportsmen Class)
Aircraft to take off and then perform the following sequence and land: 2 x Loops, 1 Touch and Go followed by a 360 degree heading change.

Loop, Roll, and Bunt for your life! (Open Class)
Aircraft to take off and then perform one loop, followed by one bunt, and then perform one full horizontal roll which will count as one manoeuvre (loop up to the top and bunt down below the loop and then roll). Timed for 45 seconds.

Loop the Loops! (Sportsmen Class)
Aircraft to take off and perform one loop then roll inverted and perform another inside loop from the top and then roll upright, which will count as one manoeuvre. Timed for 60 seconds.

Cut and Glide (Open Class)
Aircraft to take-off, and climb for 10 seconds. After 10 seconds to cut motor. Longest glide and landing on the runway wins.

Cut and Glide (Sportsmen Class)
Aircraft to take-off, and climb for 25 seconds. After 25 seconds to cut motor to slow idle. Longest glide and landing on the runway wins!

“Full stop spot landing” (Open Class)
Draw two lines on runway – 2.5 meters apart. Aircraft to take off and gain altitude for 15 seconds, motor to be cut completely and aircraft to land with wheels rolling over 1st line. Closest full stop to the 2nd line wins.

“Full stop spot landing” (Open Class)
Draw two lines on runway – 2.5 meters apart. Aircraft to take off and gain altitude for 25 Seconds, motor to slow idle and aircraft to land with wheels rolling over 1st line. Closest full stop to the 2nd line wins.

Double twist “Touch and Go” (Open Class)
Aircraft to take off and perform the following sequence eight (8) times: Perform 180 degree heading change,
Loop x 1 (Downwind), Roll x 1 (Downwind), 180 degree heading change, Touch & Go.

Double twist “Touch and Go” (Sportsmen Class)
Aircraft to take off and perform the following sequence eight (8) times: Perform 180 degree heading change,
Loop x 1 (Downwind), Roll x 1 (Downwind), 180 degree heading change, Touch & Go.

“Sun downer blast” (Open Class)
Aircraft to take off and perform; 2 x Immelmann. 1 x inside square loop. 2 x horizontal rolls, one left and one right.
1 x Stall turn. 1 x outside loop. 1 x Inverted figure of 8. Land on the runway in the same direction as take-off.

“Sun downer blast” (Sportsmen Class)
Aircraft to take off and perform; 2 x Immelmann. 1 x inside square loop. 2 x horizontal rolls. 1 x outside loop.
1 x figure of 8(Pilots discretion). Land on the runway in the same direction as take-off.

“Mickey Mouse Roller coaster” (Open Class)
4 x Inside loops. 3 x outside loops. 2 x Avalanches. 1 x Spilt “S”. Land on the runway.

“Mickey Mouse Roller coaster” (Master Class)
3 x Inside loops. 2 x outside loops. 1 x Avalanches. 1 x Spilt “S”. Land on the runway.

Land on the Spot
Circle is drawn on the runway indicating the various scores that can be achieved, 100 being the highest and minus 25 being the lowest. Aircraft to take off into the wind. Aircraft has a maximum of three attempts to score, i.e only one touch allowed (Spot Land) otherwise 0. Main wheels to mark the spot. No prop hang allowed, aircraft must maintain forward motion.

Test your skills (5, 4, 3, 2, 1) (Open Class)
Aircraft to take off and perform: 5 Bunts (From the top push down elevator), 4 Avalanches (Loop with a snap roll at the top), 3 Vertical Square Eights
2 Horizontal 8’s, 1 Split “S”, Land on the runway. The maneuvers are to be flown in the correct sequence and the correct number of maneuvers to be completed before attempting the next one.

Test your skills (5, 4, 3, 2, 1) (Sportsmen Class)
Aircraft to take off and perform: 5 Inside Loops, 4 Horizontal rolls, 3 Immelmann turns, 2 Split “S’s”, 1 180-degree turn. Timed from, wheels off, till the wheels touch down on the runway. The maneuvers to be flown in the correct sequence and the number of man oeuvres to be completed before attempting the next one.

Touch & Go before the Line! (Open Class)
Aircraft to take off and perform as many, touch & goes before a line drawn over the runway. Time allowed is 60 seconds.
Rules: Touch & land on the runway in the same direction as take off. Aircraft to pass over the line – flying. Should the aircraft taxi and not fly over the line, the score is reset to zero. Must be touch & go before the line! Complete with a spot landing as a second event – closest to the spot wins!! Rules: One attempt only!!

Touch & Go before the Line! (Sportsmen Class)
Aircraft to take off and perform as many, touch & goes before a line drawn over the runway. Time allowed is 120 seconds. Rules: Touch & land on the runway in the same direction as take off. Aircraft to pass over the line – flying. Should the aircraft taxi and not fly over the line, the score is reset to zero. Must be touch & go before the line! Most touches before the line wins. Complete with a spot landing as a second event – closest to the spot wins!!

“Circuits & Bumps – upside down” (Open Class)
Aircraft to take off and then perform the following sequence three (3) times: 1 X Half Loop Up – now inverted!, 1 X Inside Loop, 1 X Roll reversal (1 Roll left followed by one right or vice versa), 1 X Outside Loop, 1 Half Loop Down, Touch & Go, Land after the 3rd sequence.
Rules: From wheels off. There needs to be an observable power blip between the touch and the landing, Time stops when the plane comes to a complete stop/stand still on the runway

“Circuits & Bumps – upside down” (Sportsmen Class)
Aircraft to take off and then perform the following sequence three (3) times: 1 X Half Loop Up – Now Inverted!, 1 X Roll – from inverted back to inverted, 1 X Outside Loop – (Down elevator input), 1 Half Loop Down, Touch & Go. Land after the 3rd sequence.
Rules: From wheels off. There needs to be an observable power blip between the touch and the landing. Time stops when the plane comes to a complete stop/stand still on the runway

“Timed Flight” (Open Class)
Pilot only to time the flight from Wheels Rolling (No external timing devices allowed- pilot to count time). During the timed flight the following maneuvers to be performed: 1 X Immelmann turn, 3 Cuban 8’s, 3 Rolls, 1 Split “S”. Land. Rules: Time stops at touch down. Closest to 45 seconds win.

“Timed Flight” (Sportsmen Class)
Pilot only to time the flight from Wheels Rolling (No external timing devices allowed- pilot to count time). During the timed flight the following maneuvers to be performed: 1 X Immelmann turn, 2 X Cuban 8’s, 1 X Split S, Land. Rules: Time stops at touch down. Closest to 55 seconds wins!

“Think Carefully” (Open Class)
Aircraft to take off and gain altitude at the pilot’s discretion, motor to be cut completely and aircraft to perform: 1 Loop, 3 Spins, 1 Bunt, 2 Rolls.
Land on the designated runway in the correct direction or score zero. Timed from wheels off, till wheels touch down. If the manoeuvres can’t be completed or the throttle is opened or activated, the pilot scores 0 (touch down and landing to follow without applying motor power!) Shortest time wins!

“Think Carefully” (Sportsmen Class)
Aircraft to take off and gain altitude at the pilot’s discretion, motor to be cut back to slow idle and aircraft to perform: 1 Loop, 2 Spins, 1 Split S.
Land on the designated runway in the correct direction or score zero! Timed from wheels off, till wheels touch down. If the manoeuvres can’t be completed or the throttle is opened, the pilot scores 0. Shortest time wins!

Touch-and-go between the lines (Open Class)
Aircraft to take-off and perform as many touch and go’s as possible between two lines drawn on the runway. Allowed time is 60 seconds and the lines are to be 3 meters apart. Rules/Guidelines: All touches to be between the lines, with the main landing gear. Touches outside of the lines within the 60 seconds interval will result in one touch being subtracted. All touches to be in the same direction as take-off. Aircraft to take off from behind the lines and away from the lines. Time starts with wheels rolling. All touches to be followed by fly-over the second line – only one touch per approach allowed. Maximum number of touches wins

Touch-and-go between the lines (Sportsmen Class).
Aircraft to take-off and perform as many touch and go’s as possible between two lines drawn on the runway. Allowed time is 90 seconds and the lines are to be 8 meters apart. Rules/Guidelines: All touches to be between the lines, with the main landing gear. Touches outside of the lines within the 90 seconds interval will result in one touch being subtracted. All touches to be in the same direction as take-off. Aircraft to take off from behind the lines and away from the lines. Time starts with wheels rolling. All touches to be followed by fly-over the second line – only one touch per approach allowed. Maximum number of touches wins

Roll and Loop for your Life! (Open Class)
Aircraft to take-off and perform as many roll and loop sequences as possible. Allowed time is 40 seconds. Rules/Guidelines: Timing will start with wheels off the runway. Counting of completed sequences will stop at 40 seconds. Each completed roll and loop sequence will count one (1). Maximum number of completed sequences within the allowed time wins

Roll and Loop for your Life! (Sportsmen Class)
Aircraft to take-off and climb for at least 5 seconds and then perform as many roll and loop sequences as possible. Allowed time is 90 seconds.
Rules/Guidelines: Timing will start with wheels off the runway. Counting of completed sequences will stop at 90 seconds. Each completed roll and loop sequence will count one (1). Maximum number of completed sequences within the allowed time wins.

Fly Your Pants Off! (Open Class)
Aircraft to take-off and perform: 1 X Bunt (outside loop from the top – push down). 2 X Cuban Eights. 3 X Avalanches (Loop with a snap roll at the top). 4 X Vertical rolls (They may be up or down). Land on the runway. Rules/Guidelines: Timing will start with wheels off the runway. Time will stop when wheels touch the runway after the completion of the above sequences. The manoeuvres to be flown in the exact sequence as listed above. Shortest time wins

Fly Your Pants Off! (Sportsmen Class)
Aircraft to take-off and climb for at least 5 seconds and then perform: 1 X Loop, 2 X Horizontal Rolls, 3 X Split “S’s”, Land on the runway.
Rules/Guidelines: Timing will start with wheels off the runway, Time will stop when wheels touch the runway after the completion of the above sequences. The manoeuvres to be flown in the exact sequence as listed above. Shortest time wins

Climb and Perform (Open Class)
Aircraft to take-off and climb for 10 seconds, cut motor completely and then perform: 1 X Bunt , 3 X Vertical rolls (down), 1 X Loop. Land on the runway. Rules/Guidelines: Timing will start with wheels rolling. Time will stop when the aircraft comes to a complete stand still on the runway. The manoeuvres to be completed and flown in the exact sequence as listed above. Shortest time wins. 4. If the manoeuvre cannot be completed or the throttle is open or activated the pilot scores zero (0)

Climb and Perform (Sportsmen Class)
Aircraft to take-off and climb for 20 seconds, cut motor completely and then perform (IC motors may idle): 2 X Rolls, 1 X spiral descent, 1 X Split “S”. Land on the runway. Rules/Guidelines: Timing will start with wheels rolling. Time will stop when the aircraft comes to a complete stand still on the runway. The manoeuvres to be completed and flown in the exact sequence as listed above. Shortest time wins

Limbo (Open Class)
Limbo line to be suspended between 2 poles 1.6 meters (measured in the middle of the runway) above the runway – poles to be 12 meters apart placed equidistant on each side of the runway. Aircraft to take off and perform at least a 180-degree heading change between each pass below the limbo line. Inverted passes below the limbo line will count for 2 passes. Time allowed 60 seconds – timed from wheels turning. Counting stops if the limbo line is broken – limbo line may be repaired. If the wheels touch you score ZERO! Maximum number of passes under the limbo line wins within the allowed 60 seconds!

Limbo (Sportsmen Class)
Limbo line to be suspended between 2 poles 2,0 meters (measured in the middle of the runway) above the runway – poles to be 12 meters apart placed equidistant on each side of the runway. Aircraft to take off and perform at least a 180-degree heading change between each pass below the limbo line. Inverted passes below the limbo line will count for 2 passes. Time allowed 90 seconds – timed from wheels turning. Counting stops if the limbo line is broken – limbo line may be repaired. If the wheels touch you score ZERO! Maximum number of passes under the limbo line wins within the allowed 90 seconds!

Wake-Up Call – All upside-down!! (Open Class)
Aircraft to take off and perform: 1 X Half Loop UP – now upside down, 1 X Loop – (Up elevator input), 1 X Vertical Square Eight with a full roll on each of the segments. 1 X Outside Loop (Down elevator input). 1 X Half Loop Down. Land on the runway. Timed from, wheels off, till the wheels touch down on the runway. The maneuvers are to be flown in the correct sequence and previous maneuvers to be completed before attempting the next one. (All maneuvers start from an inverted attitude!) Shortest time wins!

Wake-Up Call – All upside-down!! (Sportsmen Class)
Aircraft to take off and perform: 1 X Half Loop UP – now upside down. 1 X Full Roll. 1 X Vertical Square (starting up or down). 1 X Full Roll. 1 X Half Loop Down. Land on the runway. Timed from, wheels off, till the wheels touch down on the runway. The maneuvers to be flown in the correct sequence and the previous maneuver to be completed before attempting the next one. (All maneuvers start from an inverted attitude!). Shortest time wins!

“Just 8’s – one upside down” (Open Class)
Aircraft to take off and then perform the following maneuvers: 1 X Horizontal 8. 1 X Vertical 8 (1 loop, 1 bunt or vice versa). 1 X Cuban 8. 1 X Vertical square 8. 1 X Horizontal square 8 (Flat square 8). 1 X Inverted Horizontal 8. Land on the runway. Rules: Timed from, wheels turning, till the wheels touch down on the runway. The manoeuvres to be flown in the correct sequence and the previous manoeuvre to be completed before attempting the next one. Shortest time wins!

“Just 8’s – one upside down” (Sportsmen Class)
Aircraft to take off and climb for 5 seconds and then perform the following maneuvers: 1 X Horizontal 8. 1 X Vertical 8 (1 loop, 1 bunt or vice versa).1 XCuban 8. 1 X Inverted Horizontal 8. Land on the runway. Rules: Timed from, wheels turning, till the wheels touch down on the runway. The manoeuvres to be flown in the correct sequence and the previous manoeuvre to be completed before attempting the next one. Shortest time wins!

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